Sabtu, 22 Januari 2011

How to Install XBMC on Your Apple TV 2 [How To]


Great news for anyone looking for a tiny, cheap standalone XBMC box: You can now install XBMC on an Apple TV 2. Here's how it works. More »

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Halo costumes at Open MAKE event


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One of the most popular posts of last year was about Shawn Thorsson's amazing Red vs. Blue Master Chief Halo costumes. We got to see some of the excitement these costumes generate firsthand, especially in kids, when Shawn (and friends) showed off the costumes at last Saturday's Open MAKE/Young Makers program at the Exploratorium. You can see more pics and read Shawn's brief account of the experience in his blog post below.


Pictures from Open Make at the Exploratorium




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Zombie Wanita

Ketika kita mendengar kata 'Zombie' Mungkin akan menakutkan. Zombie mungkin hampir semua orang tahu, tapi sebenarnya tidak ada yang tahu itu nyata atau tidak?? dalam postingan harianblogger kali ini memeprlihatkan zombie wanita, dan silahkan pembaca untuk berkomentar.

















sumber : http://pellototin.blogspot.com/2011/01/zombie-girl.html

Sugar Shout Out: Onscreen Pals That Went From Platonic to Romantic


USA Network scores with gamification on Psych TV show

Gamification, or using game play to spur interest in non-game applications, is starting to generate some case studies that should make a lot of brand owners pay attention.

NBC Universal’s USA Network found that it could double the engagement on its web site for its Psych TV show by creating a game-like competition on the site. Jesse Redniss, vice president for digital at USA Network, said in a talk at the Gamification Summit today that game-like reward programs generated a 130 percent increase in page views for the network’s Psych show and a 40 percent increase in return visits. That adds up to a decent financial pay off.

While gamification is a fledgling industry, the early results from players such as USA Network will likely inspire even more brands to start using game mechanics and games themselves to keep users more engaged.

Redniss said his network figured out five years ago that the demographics of online casual game fans matched pretty well with those of USA Network, which is the largest network on basic cable TV.

A few years ago, the company started adding online games and it now has more than 75 of them in its Character Arcade section of its web site. The games have driven engagement upward from 4 minutes per session spent on the site to as high as 28 minutes now, depending on the related show. One game based on the Monk show has been played more than 13 million times.

“We wanted to find users who wanted to engage with the brand beyond the show,” Redniss said.

USA Network has also integrated Bunchball’s system for adding achievements and rewards for loyal site visitors. As soon as USA Network launched Bunchball’s Nitro system, it grew its unique monthly visitors dramatically from 400,000 to millions. Now there are 1 million monthly unique visitors.

Advertisers have taken notice, not just because of a growth in page views but because of the increase in engagement. Companies such as Ford and Toyota have asked USA Network to create custom games around their products.

In July, 2009, the Character Arcade and its gamified reward system drives about 50 percent of overall referral traffic to the core web site. Players experience the brand through the games and then become show fans.

The company’s Psych show is a case in point. The show has 1.3 million fans in a key demographic, ages 18 to 49, and about 53 percent of them are female. It’s the top basic cable program on Wednesday nights for people ages 18 to 49.

The Psych section of the site, dubbed Club Psych, encourages visitors to become loyal fans with achievements and rewards. The show has 1.5 million Facebook fans and users spend an average of 22.5 minutes on the Psych site. Fans can play games, watch videos and answer show trivia questions. The site was designed with gamification in mind, with an easy-to-use user interface. If fans share something on the site, they get 200 reward points. If you take a poll, you get 50 points. The challenges are posted on the home page every week; that drives return visits, with 50,000 coming back every day. For every shared piece of content, the fan gets 10 points for every additional fan who shares takes the content and shares it with someone else.

“The more you share, the more you win,” Redniss said.

The Nitro-based reward system for the Psych site shows the leaderboards for who has the most reward points, spurring a natural competition among the users. The network offered virtual goods for users who had high reward points. But the engagement really took off on Sept. 3 when USA Network offered a limited number of real goods — merchandise related to the show — to the users, who redeemed their reward points for the actual prizes. Within a few days, the DVDs, signed posters and other goods ran out.

Redniss said the show’s audience grew significantly during the past season. The network is planning to expand the use of gamification across a number of its other properties as well, Redniss said.


XMBC launches on new Apple TV, iPhone and iPad with 1080p video decoding

XMBC running on the new Apple TV

Hold tight new Apple TV fans, this news may rock your ever-loving world: XMBC, the open-source media center software that spawned offshoots like Plex and Boxee, has just launched on the jailbroken second generation Apple TV bringing 1080p video playback with it. Sure, we've had aTV Flash (black) to play with, but until now, the full potential of your little $99 media puck has been difficult to realize.



What's exciting about XMBC on the new Apple TV, is that it comes packing full hardware video decoding using Apple's 'VideoToolBox' private video acceleration API. This has given XMBC access to the built-in hardware video acceleration of Apple's A4 SOC, making non-Apple approved HD video playback a reality. Yes, that's right, all manner of 1080p video can now be streamed to and played on the tiny $99 box.



It's not just video playback XMBC brings to the Apple TV either. Apps you know and love from XMBC on your desktop, Xbox, or first generation Apple TV are there to play with, and this is just the beginning. Of course once XMBC landed on Apple TV, there wasn't much stopping the developers loading it up for other iOS devices. Courtesy of Cydia, XMBC is also available for any jailbroken iPad or iPhone, ready to stream media to your portable screen. Admittedly the iPhone and iPad version needs a little work in the skinning department, but that's next on the list. For now it works, and works well.



Don't take our word for it -- jailbreak your pocket media streamer and install XMBC on it right now. But, if you'd like to take a further look before you make the plunge, head on over to our sister sites: Engadget, where Ben Drawbaugh puts XMBC on the Apple TV through its paces; and TUAW, where Megan Lavey talks XMBC development and possible entry into the iOS App Store. Move over Boxee, Apple's $99 streaming media center never looked so good.
XMBC launches on new Apple TV, iPhone and iPad with 1080p video decoding originally appeared on Download Squad on Fri, 21 Jan 2011 04:00:00 EST. Please see our terms for use of feeds.